Description
FX TDs at ReDefine gather a variety of 3D assets produced by our Build, Layout, and Animation departments and use off-the-shelf software – primarily Houdini but also Maya - and custom pipeline tools to create particle, pyro, rigid body, fluid, cloth, fur, and hair simulations.
- Minimum 3 years of feature film VFX experience
- Proven experience in producing photoreal effects such as smoke, fire, clouds, water, steam, destructions, and explosions, plus experience with particle and voxel-based rendering
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